And decide they did. We left the British and Canadians in what looked like a precarious position. Not only outnumbered, but facing a determined US advance. But here the 'no move and shoot' rule, added to some high dice rolls on the part of the defenders, really made an impact. The US line was unable to close quickly enough, and faced rolling volleys from the defenders:
The Yankees fought back, inflicting heavy casualties on British regulars:
But the dice decided:
Two of the three US Infantry units were removed from the table, and a general retreat was sounded:
A word on the rules.
I really enjoy Neil Thomas' One-Hour Wargames. They are just the thing for an old bloke, poor of eyesight, short on patience etc, but I wonder about two aspects of the 'Horse and Musket Rules' in Thomas' book.
Firstly, 'cavalry are the only unit type that may enter Hand-to-Hand Combat'. I understand where this rule comes from - that most units retreated in the face of a bayonet attack - but it does cramp the game somewhat.
Secondly, the hits registered by an artillery hit are reduced by two. Now, given the effect of grape or canister, this seems a little unlikely at close range. Perhaps I will modify that rule next time.
Speaking of next time...
Everyone's favourite 19th Century mad warlord needs to be confronted.
This post was brought to you courtesy of: